![]() BUT, as you can also see, the 1x FOV modifier and it’s sensitivity are not the same. What you will notice here, is that ACOG and Glaz scale proportionally for the FOV decrease (they have the same multiplier), this means that by running the default 50 ADS, you will in fact have a 1:1 FOV conversion between your Hipfire sensitivity and ACOG/Glaz sensitivities. So, in the old system, when you ADS’d, your sensitivity used to be affected by a multiplier that was hardcoded within the game that you could not change. This is gonna be long so if you don’t care for any background information and just wanna know what to do, skip to “HOW TO USE THE NEW SYSTEM” HOW THE OLD SYSTEM WORKED The TLDR is that it’s better overall and once we get used to it, the community will LOVE what it can do for you. To the best of my ability, it’s complicated, but I will try my best. So a lot of people are super confused about the new sensitivity system and exactly what and why Ubisoft have done it the way they have, well, fear not, I shall explain. ![]()
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